![]() ![]() After defeating the boss and grinding some more mobs, you will be prepared to enter Forest Abkhazia, which is always to the right of the castle. This indicates that the boss has been defeated. ![]() Upon defeat, Khidr will drop a big chest with 3 stats and 1500+ gold coins.Īfter Khidir's demise, you will notice that the golden gate at the beginning has a glowing icon. Don't forget to utilize the Architect if you don't want to have to worry about finding the boss and potentially losing valuable health getting to him. Dying is a natural part of the game, and lets you figure out the best way to approach the boss. This boss, like Alexander, will follow the player around the room, but thankfully does not spawn smaller enemies for you to deal with. He is a large fireball that sits in the middle of a large open room, surrounded by platforms and spike balls. Keep trying, and experiment with different heroes if you can. Ponce de Leon, or Ponce for short, is the boss of the Tower. Using double jump and dashing runes can also be great for avoiding projectiles. If you can help it, never move downwards to dodge as you can't tell whats below you until its usually too late.Īs for runes and armor - avoid lifestealing items and focus on damaging him quickly. ![]() class can make fights against Khidr, Ponce de Leon and Alexander easier. This can be done while outpacing the windmill projectiles to great effect. Sir Lee dying Death is a mechanic in Rogue Legacy that is essential for any. A great tactical maneuver involves mastering the Down Attack to bonce over the top of the boss while avoiding projectiles. Similarly, having dwarfism means you'll need to get in close to hit, though dodging becomes easier. trait that disables pressure traps! If your character has gigantism, you may find it easier to strike without having to jump to attack, though dodging will be harder. Also, watch out not to step on the pressure spike traps in the corners unless your hero has the P.A.D. In between his attacks, hit him with all you can. He attacks by shooting projectiles in a windmill pattern that will force the player to run ahead of the wave, a circle pattern and a slightly random circle pattern. Notice 4 platforms around him - These are very useful for dodging his attacks. Like the Scout, Khidr remains stationary, while taking up most of the room. Despite being a level 30 monster, it can be defeated if you learn the bosses strategy, even at level 1! The boss takes the form of a large eyeball, similar to the Scout enemy you may have faced in the Castle. ![]()
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